April 04, 2018 [version 8.5.3 released]
    And the hunt for more bugs continue.
Frontend crash when trying to save emulator default settings from Arcade Emulators Setup screen. Plus, other minor adjustments.


Read the change log for more details.

-- Master Control:  End of line.  (quote from TRON) --

April 02, 2018 [version 8.5.2 released]
    Booyakasha!
I gave Mikey a call to lend a hand with his nunchucks and squash more bugs that were causing Emu Loader to malfunction.

    This build also bring a new feature: colors customization of preview image's hint box. Great if you want to see a dark hint box when hovering the mouse on the image. Settings can be found in Preferences screen, Images tag.

    Emu Loader is going thru another major house-cleaning season. There are plenty more commented/unused code to be removed. This is the reason why I've been crossing paths with some jurassic bugs that I didn't know were there.

Read the change log for more details.

-- Master Control:  End of line.  (quote from TRON) --

March 29, 2018 [version 8.5.1 released]
    By The Power of Greyskull!
Audit MAME software lists was dead after creating a software games list in update mode, tagging all games as missing.

Other than that, all is well... except the things that aren't.


Read the change log for more details.

-- Master Control:  End of line.  (quote from TRON) --

March 28, 2018 [version 8.5 released]
    Can you guess what this is ?... a new version with lots of goodies.
Several bugs were fixed and lots of dead code removed from source code.

    MAME software list support has been expanded and largely improved. There are 2 options when creating software games lists:

- update mode: if you're updating MAME but softwarename.xml files are the same (CRC32 checksum), frontend will not delete current lists or re-create their games lists. There are around 400 software lists in MAME. From now on, this is the frontend's default mode.
- overwrite mode: this mode will delete current lists and recreate all software games lists again. This is how the frontend was working until now

    The system selection dialog and the scan mode dialog were updated with the new software list feature. User interface and info texts also updated.
Internal changes to improve game .chd file search routine. Also added \softlist_name\ sub-folder search since MAME supports this.

    Software games that only have .chd files and no gamename.zip set were not audited correctly. This was a serious bug!

    This is really cool! Support to run games that require and extra set to run. Info saved on a new \arcade\games\mame.elsoftlistreq file. You don't have to manually insert the required media (cart, floppy, etc) to run these games anymore. Highly experimental feature and it might require updates in future builds. Some examples:
Atari 2600 Cassettes require an extra cartridge inserted called Starpath Supercharger.
PC Engine CDs require an extra cartridge inserted called Super CD-Rom System Card (v3.0).

    Atari 800 fans, Emu Loader can now read Atari 800 cartridge header (first 4 bytes), looking for the 'C' 'A' 'R' 'T' tag. If found, the cartridge type will no longer be added to the command line. Unzipped and zipped games are supported. See change log for more details.

Plus, code tweaks for consistency and speeds improvements.

    Remaining image category/layout settings moved out of EmuLoader.ini into their own settings .ini file (see change log). Now you won't lose image their settings on a frontend crash or a clean install. :)
Be aware that file \arcade\image_categories.ini was renamed to \arcade\sysimagefolders_arcade.ini. Done once at startup, if old file exists.
A new \ini_files\image_category.ini file was created containing image category settings from EmuLoader.ini. Done once at startup.

    Arcade Miscellaneous filter dialog interface updates and added a new category filter Music for sets like VGM Player (vgmplay). You need AntoPISA new catver.ini for this filter to work.

    Added a new Device Name column in Game Details screen, ROMs/CHDs list panel. Only visible for sets that use 2 or more device sets. This is a nice visual update.

    Support for MAME v0.169, including the new comm setting Syncronize Frames entry in mame.ini.
Initial work to support software lists in HBMAME. Most of the work is done for MAME, only a few functions were modified to add HBMAME.

    One last change. I re-implemented an old setting, Disable Threaded Preview Image Loading. If you have problems and/or frontend crashes while viewing zipped images, just enable this setting. Emu Loader will no longer load images within threads. Not that much of a speed loss, except when fast-scrolling the games list (hold up or down arrow key).

    Oh, and make sure to re-create the games lists for the following systems so the fixes/changes/new features can be applied to the games list:
MAME, HBMAME, MAME Software List (use overwrite mode), ZiNc, Demul.



Read the change log for more details.

-- Master Control:  End of line.  (quote from TRON) --

February 22, 2018 [version 8.4.7 released]
    More goodies!
This build brings a new audit system with 99.99% accuracy. Why not 100%, you ask ? Because I don't have a complete MAME set, but from my extensive tests, all ROMs were validated without a single error.

    MAME and Demul sets with CRC32 collisions are properly detected and validated. Sets segadimm and segasp no longer tag missing ROMs as available. Emu Loader will try to unzip these ROMs into a memory stream and generate a SHA-1 checksum. For now, only device and bios ROMs are scanned.

    There is one limitation for sets with CRC32 collisions. Device ROMs must be in their device sets and bios ROMs must be in their bios sets. Why ? The entire set must be unzipped to generate SHA-1 checksums. Having these ROMs in game sets would require to unzip game sets as well.... oh, the madness!
Unique device/bios ROMs can still be in game sets though.

    Other than a rewritten audit system, other bugs were fixed and there was a lot of old code cleaning. Frontend documentation files were updated and some functions were optimized.

    I know this is something most people don't like to do, but you need to create games lists again so these changes can be applied.
No need for a clean install though. Systems that required a new games list: MAME, HBMAME, Demul, SEGA Model 2, ZiNc.

I hope you enjoy this build as much as I enjoyed working on it.


Read the change log for more details.

-- Master Control:  End of line.  (quote from TRON) --

February 12, 2018 [version 8.4.5 released]
    It's that time of year again. Emu Loader is going thru an agressive metamorphosis process.

MAME's audit system must be rewritten to support CRC32 collision detection and proper device ROMs detection. A bunch of MAME games that require device sets are wrongly set as available when they shouldn't. But later...

    This build brings a feature requested many, many, many months ago: tabbed images / game docs. A really nice addition if you want to view game docs maximized in the screenshots panel without disabling Images feature. Access in preferences screen, Game Docs page.

    Next, is the removal of Internet Game Info feature from the image categories list (what the hell was I thinking !?). There's a new toggle button in images tool bar for the web viewer, and you can use it with all image layouts.

    No more images view mode... what a great day! Single Image Layout inherited all the code from the, now dead, classic view. Previous frontend version was still using the classic view under the hood. From now on, to change between image categories you must be in single image layout. Lots of internal changes were made to make this possible. It's now a lot easier to change between images layouts and categories. Much more intuitive interface. As a result, long time bugs and weird behavior were finally crushed without mercy!

    Another change is support for MAME softlist zipped images in a \softwarelist\ sub-folder. eg.: snap_dir\msx1_cart\msx1_cart.zip
Just something extra to separate unzipped images files from zipped images files.

    A last minute addition. A new Show Only Sets With CRC32 Collision filter in Arcade Miscellaneous Filters (main tool bar buttons). Enable this option to show only games that have CRC32 collisions. It might seems like a pointless filter since MAME have only two sets, segadimm and segasp, that fall into this category. For me, it will be useful while rewriting Emu Loader's audit system.

    As usual, if you have any problems, I appreciate if you post it in Emu Loader's forum instead of sending me e-mails. This way everyone can see it.


Read the change log for more details.

-- Master Control:  End of line.  (quote from TRON) --

February 12, 2018 [version 8.4.6 released]
    I missed a couple bugs... Oopsie!
Forgot to remove a beep command when caching zipped images list and forgot to reindex the tab's internal indexes in MAME Settings screen.


Read the change log for more details.

-- Master Control:  End of line.  (quote from TRON) --

February 12, 2018 [version 8.4.5 released]
    It's that time of year again. Emu Loader is going thru an agressive metamorphosis process.

MAME's audit system must be rewritten to support CRC32 collision detection and proper device ROMs detection. A bunch of MAME games that require device sets are wrongly set as available when they shouldn't. But later...

    This build brings a feature requested many, many, many months ago: tabbed images / game docs. A really nice addition if you want to view game docs maximized in the screenshots panel without disabling Images feature. Access in preferences screen, Game Docs page.

    Next, is the removal of Internet Game Info feature from the image categories list (what the hell was I thinking !?). There's a new toggle button in images tool bar for the web viewer, and you can use it with all image layouts.

    No more images view mode... what a great day! Single Image Layout inherited all the code from the, now dead, classic view. Previous frontend version was still using the classic view under the hood. From now on, to change between image categories you must be in single image layout. Lots of internal changes were made to make this possible. It's now a lot easier to change between images layouts and categories. Much more intuitive interface. As a result, long time bugs and weird behavior were finally crushed without mercy!

    Another change is support for MAME softlist zipped images in a \softwarelist\ sub-folder. eg.: snap_dir\msx1_cart\msx1_cart.zip
Just something extra to separate unzipped images files from zipped images files.

    A last minute addition. A new Show Only Sets With CRC32 Collision filter in Arcade Miscellaneous Filters (main tool bar buttons). Enable this option to show only games that have CRC32 collisions. It might seems like a pointless filter since MAME have only two sets, segadimm and segasp, that fall into this category. For me, it will be useful while rewriting Emu Loader's audit system.

    As usual, if you have any problems, I appreciate if you post it in Emu Loader's forum instead of sending me e-mails. This way everyone can see it.


Read the change log for more details.

-- Master Control:  End of line.  (quote from TRON) --

February 05, 2018 [version 8.4.4 released]
    Captain's log, stardate 95699.36.
    I've received reports of erratic behavior in main sections of this program. Further investigation confirmed that Emu Loader was suffering from temporal displacement causing data corruption, specially after running games. Nothing can be done to restore the playtime data of affected games, except resetting them to zero.
End of log.

    Take note on the following changes:
- data corruption in Total Playtime info
- splash screen timer frozen when adding MAME software lists into the games list
- driver status set to undefined for Supermode 3 games, making it impossible to filter by driver status
- removed Internet Game Info from image categories, making it a standalone feature
- expanded Export Games List To File feature
- support for MAME v0.194 and tweaks to MAME Settings screen
Preview Images feature rewrite to remove Images View Mode, plus several tweaks for future improvements


Read the change log for more details.

-- Master Control:  End of line.  (quote from TRON) --

January 05, 2018 [version 8.4.3 released]
    Ok, this is getting out of hand. Petrificus Totalus!
If you delete/copy/move games files with Emu Loader, you need this build. For the life of me, I can't understand why CopyFile(), MoveFile(), DeleteFile() Windows APIs were malfunctioning. Replaced by their Unicode counterparts. Windows 7 seems to work ok again.

    I've made a few more tweaks to the Delete/Copy/Move Games Files feature. Added a new Add System Folder checkbox so you can copy/move games  to a \destination folder\system_folder\ without having to manually select a system sub-folder.
Disable this new checkbox to copy/move files directly to the destination folder without adding the extra system sub-folder.

And the race continues. I know I've said this many, many, many times before but, Emu Loader is better than ever!


Read the change log for more details.

-- Master Control:  End of line.  (quote from TRON) --

January 03, 2018 [version 8.4.2 released]
    Today's forecast is...  FIRE!  Right, left, up and down, there's no scape. The only way out is using a pokey code to freeze time and download this new frontend version.
A couple freakish bugs caused by old code, plus more goodies.


Read the change log for more details.

-- Master Control:  End of line.  (quote from TRON) --

January 01, 2018 [version 8.4.1 released]
    "Day one" update. ^-^ More fixes and changes.

    Demul v0.582 and older builds are no longer supported!
Yes, I removed support for the older builds because the frontend could never handle their CDs/HDDs properly. There was a major bug detecting Demul CHD files as regular ROMs, making it impossible to validate games.
You must use Demul v0.7 and newer from now on.

    Added support to 4 memory card slots for MAME v0.193 in Run Game (Extra Parameters), accessible in games popup menu. Also improved support of file extensions. The frontend was limited to .mc? extension. The frontend read extensions from -listxml output. Note that you can still use any file extension since MAME allows you to load them from the command line (not sure if this is possible in MAME's internal menu).

    Improved detection of MAME CHD region tags from -listxml output. Added detection of CED VideoDisc and Video Tape (VHS) regions.
Also fixed CHD region detection for ZiNc games, to properly set them as discs files instead of  ROMs. You coudn't validate ZiNc games in previous frontend builds... seriously, nobody noticed this ???

    Due to all the changes you have to create games lists for the following systems again: MAME and MAME software lists, HBMAME, Demul, ZiNc.
There's no other way.
These CHD region tag changes are purely cosmetic and do not affect the way Emu Loader validate games files.


Read the change log for more details.

-- Master Control:  End of line.  (quote from TRON) --

December 28, 2017 [version 8.4 released]
    I broke my promisse, one last 2017 build. Since MAME v0.193 have new settings in mame.ini, I had to make a new build. Also, a couple bugs related to Systems Quick Filter that nobody noticed.

    Since category.ini from AntoPISA doesn't have adult or mature categories, you can't filter out those games anymore. So, I aded support for AntoPISA's mature.ini, found in his CatVer pack. This new file only works together with category.ini.

    Starting from version 8.4 there will be some serious core changes related to the game media type indexation. I've been planning this since I added support for MAME software lists. Currently, EL uses zero for ROMs and one for CHDs. Not very useful, is it ?
Media type for MAME software lists is partially supported.

My initial media type index list will be something like this:

0 -> ROM
1 -> Cartridge
2 -> Floppy Disk
3 -> Cassette Tape
4 -> MAME CHD (general, uncategorized or unknown media type)
5 -> Hard Disk Drive (for both arcade and EmuCon games)
6 -> Disc (CD, DVD, LaserDisc, CED VideoDisc, GD-ROM, others?)
7 -> Compact Flash Card
8 -> Video Tape (VHS only ?)

    This index list will be used for all systems (arcade, console, computer, handheld, MAME software lists).
For MAME CHDs, there will be a new file tag: Media Type Description (or Title ?). This is especially useful for Disc media type (see index 6 above). ROMs don't need this. This new tag is only for looks, as they will not have unique icons. Either way, it will be nice to know if a disc is CD or DVD or LaserDisc... right ?

If there are missing medias or you have suggestions on this rewrite, please let me know. Post a message in Emu Loader's message board.

    EmuCon Frontend (and games) must also be updated, so both frontends can have interchangeable files. Not to worry, I will write a small app to update games lists, favorites profiles and played games files.
All systems will be updated with this app except MAME, MAME software list games, HBMAME. A game can have multiple CHD files of different media types, and Emu Loader will try to detect the correct media type while creating games lists.

Only the update pack is available. A full pack is not required at this time.

Read the change log for more details.

-- Master Control:  End of line.  (quote from TRON) --

December 21, 2017 [version 8.3.9 released]
    Ooh! Emperor likey. What does it do... don't care, I want it. Gimme, gimme, gimme!
More bug fixes and some interface tweaks. Thank you all for your bug reports, feedback and suggestions.

    This will probably be the last release of the year so... I Wish You a Merry Christmas and a Happy New Year!


Read the change log for more details.

-- Master Control:  End of line.  (quote from TRON) --

December 18, 2017 [version 8.3.8 released]
    And another one.. :)
This build fixes yet another bug related to the restore selected game. There was no Unicode strings support in the ELV_SelectItem() function. Can't believe I missed this. EmuCon games were left out... alone... in the dark...

    I've also added a popup menu in the systems list with more options in the Systems Quick Filter dialog to make your life easier. Make sure to use it on a selected system so you don't lose current selections.

Oh, I almost forgot... this frontend is now 20 years old. Happy Birthday, Emu Loader!




Read the change log for more details.

-- Master Control:  End of line.  (quote from TRON) --

December 13, 2017 [version 8.3.7 released]
    Dude... Holy Crap! One year without updates and now they just won't stop coming.
A tiny update to fix a bug that was not restoring last selected game on a restart and when switching view modes. Also, I added proper support for console/computer games (EmuCon systems).


Read the change log for more details.

-- Master Control:  End of line.  (quote from TRON) --

December 11, 2017 [version 8.3.6 released]
    Can this frontend get any better ? No, it cannot.
A couple bug fixes and initial work on the media type expansion. Currently, Emu Loader assign ROM or CHD media type for arcade games.

    Some changes have been made to Last Played Games (MRU) feature.

Read the change log for more details.

-- Master Control:  End of line.  (quote from TRON) --

December 05, 2017 [version 8.3.5 released]
    More... more... more... MORE...!
Bug fixes and a couple changes to the Systems Quick Filter. You can disable this filter directly in the quick filter dialog by using the new Reset To Default button. Or by clicking the Apply button in Machine Types / Systems full filter.


Read the change log for more details.

-- Master Control:  End of line.  (quote from TRON) --

December 04, 2017 [version 8.3.4 released]
    Some oopsies, I've made!
More bug fixes and a new feature: Systems Quick Filter. Why ? To select a single system for the game list in the Machine Type / Systems filter can drive you coo coo crazy. There are tons of settings and systems to uncheck there.

    Systems quick filter is here to make your life easier. All you need to do is select one or more systems and click the apply button. It's like magic! :)
It will overwrite the settings from Machine Type / Systems filter without changing any of its settings... you're welcome.

    There are two state icons for this tool bar filter. One with a green stripe meaning the filter is enabled/active and another one with a red stripe telling you the filter is disabled. There is no extra activation option for this filter. Either the Machine Type / Systems is active or the Systems Quick Filter is active. Very easy to use.
And the current active filter is restored on a frontend restart. The MAME Machines Filter Panel feature is disabled when Systems Quick Filter is active though. This is to prevent games filtering errors if the MAME system is not selected.

The uptobox links in downloads page have been removed. I need one thousand downloads for a single point. Absolutely insane, not worth the trouble.


Read the change log for more details.

-- Master Control:  End of line.  (quote from TRON) --

November 29, 2017 [version 8.3.3 released]
    And the updates keep coming... :)
This one have a few bugfixes related to console/computer/handheld games lists.

    MEGA links are no more. You cannot rely on MEGA these days, since they've implemented a darn daily quota, making it impossible to download files.

You may also notice a little "award" link at the bottom of the downloads page. Thank you Softpedia!

Since I have a UpToBox premium account, there are alternative links from this server in the downloads page. If you can, please download EL updates from UpToBox links. I will add points to my account. This is just an experiment as it seems you need 1000 (one thousand) download hits so they can award you 1 (one) tiny point...


Read the change log for more details.

-- Master Control:  End of line.  (quote from TRON) --

November 27, 2017 [version 8.3.2 released]
    New update with new category filters (misc arcade filters tool bar button). You need category.ini or catver.ini to use these filters.

Read the change log for more details.

-- Master Control:  End of line.  (quote from TRON) --

November 26, 2017 [version 8.3.1 released]
    First update with some bug fixes related to the thumbnails view, making the frontend crash. Thanks to Fabian... again, for stumbling into this bug!
From this version forward, I will no longer upload the full package on every new update.

    If you didn't get v8.3 already, do it and then download this update. This way, I can post updates a lot quicker.
More frequent releases is good for everyone, even if they fix a tiny insignificant bug. Call them beta builds, if you will. I might need to change the downlods page to handle more files.

Read the change log for more details.

-- Master Control:  End of line.  (quote from TRON) --

November 24, 2017 [version 8.3 released]
    Greetings, fellow earthlings! Avert your eyes from everything else you're doing and read every word of this long news post like you really mean it... :)
Happy birthday. One year without updates. What changed ? All 65 systems and all features from EmuCon frontend are now in Emu Loader. You don't need two separate frontends anymore. It's my dream come true! Seriously, it took 2 years and a lot of rewriting to make it happen.
Since EL is not exclusive to arcade emulators, the logo changed to Multiple Systems Frontend.

    Many thanks to Fabian Leonel for helping me these past months with beta tests . Without your help, Emu Loader wouldn't be anywhere near ready for a public release.
Windows 10 compatibility has also improved, thanks to Fabian help.

    MAME and arcade emulators/games lists are no longer a requirement to use Emu Loader. You can have a couple computer systems like MSX and Amiga, and nothing else. Like in EmuCon, you can use 4 emulators per system and 2 execution parameters per emulator.

    There aren't many changes on the arcade side, but there are tons of bug fixes and tweaks. Added support for latest MAME, DemulSupermodel 3 emulators and several files/folders were moved to the \arcade\ folder. Read instructions at the end of this post.

    The minimum Supermodel 3 emulator version required is now SVN 592. You can use older builds but they might not be compatible with EL v8.3. If you haven't updated this emulator, I recommend you do so. Latest Supermodel 3 SVN builds are much better.
    There's a minor fix for ZiNc. The media type of <disk entries were detected as Hard Disk Drive when the correct type is Disc. To fix this you need to create ZiNc games list again. This is just a cosmetic fix, not doing so will cause no harm in the way ZiNc games are handed... it's up to you.

    Added merged tag support for latest Demul v0.7 WIP (November 11, 2017). Clone games show parent game file tags in Game Details screen. You must create Demul games list again to rebuild the ROMs database in the frontend. Not doing so will cause no harm in the way Demul games are handled... again, it's up to you.

    One of the important changes is that favorites profiles have changed. You must update your fav profiles to the new EL v8.3 format before adding new games to it. There's a new Update Favorites Profiles item in main menu you can use. Make sure you update EmuCon fav profiles with EmuCon v2.7.6 or v2.7.7 as well before updating EL fav profiles!
    This process will merge favorite profiles of EmuCon and Emu Loader if files have the same name. There is a detailed tutorial on how to do this update in eldir\docs\How To Use EmuCon Files With Emu Loader.rtf file.
Don't wanna update fav profiles ? No problem. The content of current profiles will not be recognized by the frontend.

    On the console/computer/handheld side, if you have a working EmuCon install, you can copy games lists files and config files directly into Emu Loader. Read the .rtf file mentioned above for instructions. Don't worry, it's easy.
    Games from EmuCon can have the game info split into game title, year, manufacturer, number of players. To do that, use the new Games Editor in main menu Console/Computer. This data doesn't alter games list files. They are saved in eldir\console_computer\games_extra_data\system_name.txt and loaded into the list. If you re-create games list, the extra game info will not be lost.
    You can also assign MAME software lists to console/computer/handheld systems (EmuCon) and use the arcade MAME executable to run EmuCon games. You can modify the assignments when a new MAME comes out using the new Systems Editor in main menu Console/Computer. This way you will be able to select ANY MAME machine compatible to the assigned software list to play EmuCon games... endless possibilities.

    Thumbnails view customizer got a facelift. You can preview the results before applying to the main games list. Resize thumbnail cell's width and height,
enable/disable icons and game title.
Games custom fonts was also updated. You can preview all systems at once on screen, if you have a high resolution monitor. Recommended resolution is 1680x1050 or higher. 4K resolution is also supported (3840x2160).

    Video Preview Settings was removed from preferences screen into its own dialog. There's a new cancel button to abort changes in case you make a mistake. Access is in main menu Images or images popup menu.
Make sure to read eldir\docs\How To Use EmuCon Files With Emu Loader.rtf file for insttructions on how to merge the contents of videopreview.ini file from both Emu Loader and EmuCon.

Dialogs Image Category Settings and Image Layout Settings were split into two dialogs.

    EmuCon feature Last Played Games ported to Emu Loader and expanded. Added support for arcade systems, including MAME software list games. This feature is in preliminary stages and it will be expanded further.

    One cool change is the new mega Machine Types + Systems Filter. I'm particularly proud of this one. All machine types and available systems are listed in this dialog. A great improvement is the addition of a check box on each listed system. If you select the all systems filter, the checked state of individual systems will not be lost! Accessible in the main tool bar buttons, next to view mode button.
The machine type filter and arcade systems filter buttons are no more, replaced by this new mega filter!

    Many dialogs and screens now require a minimum of 1024x768 or 1280x720 resolution. Lower resolutions are still partially supported. Remember that Emu Loader is a Windows application to be used with a high resolution monitor. Low res CRT TV. Arcade cabinets ? This frontend was not built for them...

    Some files and folders must be manually moved before you can use EL v8.3. Arcade stuff are now in the \arcade\ folder. You must do this manually, to avoid this procedure executing EVERY time you load the frontend and waste precious CPU cycles... and a few seconds!
Let's assume the frontend's root folder is eldir\

Move the following files from eldir\ini_files\ to eldir\arcade\
  el_mamu_exclude.ini
  mame_machines_usercustom.ini

Move the following files from eldir\ini_files\ to eldir\arcade\filters
  category.ini
  version.ini
  catver.ini
  mess.ini
  nplayers.ini
  languages.ini

Move all arcade games list files (*.el; *.elstatus; *.elrom; *.miss; *system_name*.ini) from eldir\arcade\ to eldir\arcade\games\
... or just delete all arcade lists and create arcade games lists from scratch.

There are new arcade XML databases. They are located in eldir\arcade\db_xml\
Make sure to delete the outdated files from eldir\ folder.
  DICE_xml.dat
  SEGAModel2_xml.dat
  SEGAModel2-v1.0_xml.dat
  SupermodelSEGAModel3_xml.dat
  ZiNc_xml.dat

Move folder eldir\emulator_ini\ to eldir\arcade\emulator_ini\

Move folder eldir\ini_files\memcard_lastused\ to eldir\arcade\memcard_lastused\

    Alright, enough is enough. You can load Emu Loader now. Remember to check out the change log for a complete list of changes. If you have any problems, please post a message in the message board instead of sending me e-mails. This way I won't be bombarded with the same bug reports and other users will be able to see them too.


Read the change log for more details.

-- Master Control:  End of line.  (quote from TRON) --

November 26, 2016 [version 8.2.9 released]
    Bugs, bugs, bugs... bugs!
A couple more fixes. Internet game info crashing the frontend and the inability to detect source .ini files due to cough! bad coding cough! in games popup menu.
I advise everyone to update to v8.2.9 if you create custom settings for games/drivers.

May The Schwartz Be With You!

Read the change log for more details.

-- Master Control:  End of line.  (quote from TRON) --